Features of Dares.Club

  • The server build is based on a mix of Interlude, Gracia Final, HightFive chronicles

  • The development and economic system is 90% based on the interlude chronicles, the entire PvP system is based on the most balanced HighFi chronicles, skills are taken from various chronicles to update all classes in both PvP and PvE.

  • No weapon for coupons and shadow weapon, alternative quest and reward

  • The Seven Signs period will last 4 days. From Monday to Friday, farming, AA exchange, and access to mamons will be 3 days (Friday to Monday)

  • Shop in interlude cities

  • 2 windows are allowed, +1 window provided that 1 out of 2 windows is used PA

  • There are no monster champions

  • Full information about statistics/drop/spoil/resist with Shift+Click

  • Removal of buffs Alt+Click

  • Convenient NPC buffer, the entire buff lasts for 2 hours. WORKS ONLY IN CITIES

  • There is no auto loot, it is possible to get auto loot for adena or donations for the development of the project

  • MP potions are absent, ALTERNATIVE skill that restores 50% MP in 15 seconds, cooldown 3 minutes

  • Offline store, craft with the help of the .offline command

  • The maximum difference in fines for gaining experience is 9 lvls

  • Invulnerability after teleportation - 3 seconds

  • The augmentation system has been redesigned, instead of Life Stones, LifeStounBOXes will drop from which LS MidLS HighLS TopLS will randomly drop out. The augmentation itself is performed by double-clicking on LS and holding the desired weapon in your hands (the cost of the procedure is 250k adena)

  • Processing bonuses from augmentation

  • The Sub-skills system is implemented, when you reach level 75 in a sub class, you get a book for studying these skills that remain and work on all subclasses

  • The Rare crafting system has been implemented, there is a 3% chance to get a rare item when creating an item

  • Reworked system of SA into weapons, to update all weapons for your style of play, SA are not sold, only the usual system of raising the level of SA from 0 to 14

  • Reworked bonuses of certain sets of armor to update them for your play style, read the description

  • Maximum level 81

  • The attribute system works according to the HF chronicles

  • To learn skills, books are needed, which come in two types (Warrior + Magic), obtainable from monsters

  • New opportunities for skill sharpening, not only ordinary codes will be available, but also Mastery Book of Giant (safe skill level increase)

  • The Labyrinth and Kamaloka will be available on the server

  • A system of Forts and Clan Halls has been implemented, for the possession of which you get certain clan skills

  • A maximum of 3 sub-classes

  • The sub class requires the completion of the HF chronicles quest

  • Nobility status (Nobl) complete quest by Interlude, but if the party doesn’t finish the RB, a shard is given, 10 shards automatically transform into a quest item

  • Buffs from Hot Springs can no longer be obtained from monsters, but there is an option to buy a bottle with this buff from an NPC for items that drop in this location

  • Improved clan system

  • Modernized graphics from the latest versions of the game client

  • Implemented automatic use of CP/HP and MP potions

  • Premium buffs available when buying a buff ticket (voting or through donations)